Gaia used to build Tiberium site for Electronic Arts

May 23rd, 2008 by Steven Sacks

Gaia was recently used to build the website for the new game by Electronic Arts, Tiberium. It was developed for 2Advanced by the award-winning designer Jonathan Moore, Senior Art Director at BLITZ. Jonathan was recently interviewed by FWA. Here's what he had to say about his experience with Gaia.

"For the recently launched Tiberium site the overall production took place in little over over a week from start to finish. Because of the short amount of time available for the completion of the Flash development and motion I utilized the new AS3 framework – Gaia 2.0 by Steve Sacks. After reading through the documentation, it only took an hour or two to have the entire site's framework and architecture in place – transition engine, deep linking, browser back/forward functionality, asset management, and much more. I'm officially a fan of Gaia."

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About Steven Sacks

I am a professional Flash developer with over 13 years of programming experience. I have consulted for high-profile agencies and companies in San Francisco, Los Angeles, Atlanta and New York, and developed numerous award-winning websites and rich internet applications for clients including Adobe, Fox Sports, FX Networks, Anheuser-Busch, GE, DirecTV, ESPN, The Weather Channel, Home Depot, and Coca-Cola.

I am the author of the open-source Gaia Framework for Adobe Flash, which dramatically reduces development time and makes developing Flash sites much easier.