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	<title>flex and flash developer &#124; steven sacks &#187; Actionscript</title>
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	<link>http://www.stevensacks.net</link>
	<description>Adobe, Flash, Flex, AIR, Technology</description>
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		<title>It&#039;s time for NaN to throw errors</title>
		<link>http://www.stevensacks.net/2010/06/11/its-time-for-nan-to-throw-errors/</link>
		<comments>http://www.stevensacks.net/2010/06/11/its-time-for-nan-to-throw-errors/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 04:20:18 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=635</guid>
		<description><![CDATA[We&#039;ve all experienced it. You&#039;re trying to position or size something and it draws all wacky. You&#039;re not sure why, but eventually you figure out that one of the values is NaN. The Flash runtime does absolutely nothing to help you solve this problem, but it really should. By contrast, if you try to run [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2010/06/11/its-time-for-nan-to-throw-errors/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Flash Socket Class Does Not Wait For Flush</title>
		<link>http://www.stevensacks.net/2009/12/08/flash-socket-class-does-not-wait-for-flush/</link>
		<comments>http://www.stevensacks.net/2009/12/08/flash-socket-class-does-not-wait-for-flush/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 09:58:57 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Socket]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=526</guid>
		<description><![CDATA[Update Flash Player Team has confirmed the documentation is wrong. Data is sent as soon as you write to the Socket. In other words, flush() has no purpose. Flash&#039;s Socket class documentation says the following: flush() method Flushes any accumulated data in the socket&#039;s output buffer. Data written by the write methods is not immediately [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2009/12/08/flash-socket-class-does-not-wait-for-flush/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Gaia 3.0 Preview</title>
		<link>http://www.stevensacks.net/2009/01/05/gaia-30-preview/</link>
		<comments>http://www.stevensacks.net/2009/01/05/gaia-30-preview/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 10:10:59 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Gaia]]></category>
		<category><![CDATA[JSFL]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=347</guid>
		<description><![CDATA[It&#039;s been a few months of hard work to get it done, but the new Gaia Framework Panel for CS4 and CS3 is almost here. I just have a few final touches to get it finished, and I thought I&#039;d give everyone a preview of the new panel which should be ready for launch very [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2009/01/05/gaia-30-preview/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Calculating duration on mp3s in AS3</title>
		<link>http://www.stevensacks.net/2008/12/02/calculating-duration-on-mp3s-in-as3/</link>
		<comments>http://www.stevensacks.net/2008/12/02/calculating-duration-on-mp3s-in-as3/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 17:22:29 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tips/Tricks]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=307</guid>
		<description><![CDATA[When you play an mp3 file from the web via the Sound class in AS3, the length property increases as the mp3 downloads, which causes headaches when creating scrub bars for audio. The solution is simple. Estimate the duration by calculating the bytes per second (sound.bytesLoaded / sound.length) and divide sound.bytesTotal by that number. That [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2008/12/02/calculating-duration-on-mp3s-in-as3/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>AS3 Apple Style Preloader</title>
		<link>http://www.stevensacks.net/2008/10/01/as3-apple-style-preloader/</link>
		<comments>http://www.stevensacks.net/2008/10/01/as3-apple-style-preloader/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 18:20:23 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tips/Tricks]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=237</guid>
		<description><![CDATA[If you want an easy way to get an Apple style preloader for AS3, as seen below, it&#039;s as simple as this class, which uses the Flash Drawing API, so it&#039;s extremely light. Download CircleSlicePreloader.as package net.stevensacks.preloaders { import flash.events.TimerEvent; import flash.events.Event; import flash.display.Sprite; import flash.display.Shape; import flash.utils.Timer; public class CircleSlicePreloader extends Sprite { private [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2008/10/01/as3-apple-style-preloader/feed/</wfw:commentRss>
		<slash:comments>51</slash:comments>
		</item>
		<item>
		<title>FlashDevelop on OSX &#8211; Find and Replace Solution</title>
		<link>http://www.stevensacks.net/2008/09/18/flashdevelop-on-osx-find-and-replace-solution/</link>
		<comments>http://www.stevensacks.net/2008/09/18/flashdevelop-on-osx-find-and-replace-solution/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 18:04:48 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Tips/Tricks]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=207</guid>
		<description><![CDATA[If you&#039;re running FlashDevelop on OSX via Parallels or VMWare, you have probably come across the issue where Command+H does not open Find and Replace, and instead hides the app (the default behavior of Command+H on OSX). Oh, the irony. I have found a solution for this (thanks to Curtis Jones) that allows Command+H to [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2008/09/18/flashdevelop-on-osx-find-and-replace-solution/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Gaia + PureMVC: Part 1</title>
		<link>http://www.stevensacks.net/2008/09/15/gaia-puremvc-part-1/</link>
		<comments>http://www.stevensacks.net/2008/09/15/gaia-puremvc-part-1/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 16:41:04 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Gaia]]></category>
		<category><![CDATA[PureMVC]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=202</guid>
		<description><![CDATA[I&#039;ve heard from various developers who have been mixing Gaia and PureMVC together with a lot of success. Gaia&#039;s flexibility is naturally suited to work well with other frameworks like PureMVC, and its Event Hijacking engine makes integration with PureMVC a snap. The first example comes from a developer who posted his experience mixing the [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2008/09/15/gaia-puremvc-part-1/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>The Loader and the Mouse: Why AS3 Is &quot;Too Hard&quot;</title>
		<link>http://www.stevensacks.net/2008/09/04/the-loader-and-the-mouse-why-as3-is-too-hard/</link>
		<comments>http://www.stevensacks.net/2008/09/04/the-loader-and-the-mouse-why-as3-is-too-hard/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 16:07:14 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=179</guid>
		<description><![CDATA[The Loader class is able to capture mouse events. It has mouseEnabled, mouseChildren, and can dispatch mouse events. However, it does not have buttonMode or useHandCursor, which are integral parts of mouse interactivity. Loader extends InteractiveObject, like its sibling Sprite. Here&#039;s the definition of InteractiveObject from the AS3 Documentation: &#034;The InteractiveObject class is the abstract [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2008/09/04/the-loader-and-the-mouse-why-as3-is-too-hard/feed/</wfw:commentRss>
		<slash:comments>42</slash:comments>
		</item>
		<item>
		<title>FlashDevelop 3 Beta 8 released</title>
		<link>http://www.stevensacks.net/2008/08/26/flashdevelop-3-beta-8-released/</link>
		<comments>http://www.stevensacks.net/2008/08/26/flashdevelop-3-beta-8-released/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 17:50:15 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=170</guid>
		<description><![CDATA[At long last, FlashDevelop 3 Beta 8 has been released. Here&#039;s a list of what&#039;s new: Changes: GUI: * New &#034;fullscreen&#034; editor mode * New common GUI for AS2Api and ASDoc * SWF exploration shows the frame where definitions are imported ActionScript: * Fine tuned code completion * Dynamic syntax highlighting: custom classes get colored [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2008/08/26/flashdevelop-3-beta-8-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bug with Sound channel position and mp3s less than 128kbps</title>
		<link>http://www.stevensacks.net/2008/08/07/bug-with-sound-channel-position-and-mp3s-less-than-128kbps/</link>
		<comments>http://www.stevensacks.net/2008/08/07/bug-with-sound-channel-position-and-mp3s-less-than-128kbps/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 01:57:06 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=153</guid>
		<description><![CDATA[Man I just keep finding more and more bugs with Sound. This one is actually really bad because it has no workaround, unlike the others. If you have an mp3 file that is less than 128kbps and you get its channel.position at a particular point in time and try to play from that position it [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2008/08/07/bug-with-sound-channel-position-and-mp3s-less-than-128kbps/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
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