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	<title>flex and flash developer &#124; steven sacks &#187; AS3</title>
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	<link>http://www.stevensacks.net</link>
	<description>Adobe, Flash, Flex, AIR, Technology</description>
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		<title>It&#039;s time for NaN to throw errors</title>
		<link>http://www.stevensacks.net/2010/06/11/its-time-for-nan-to-throw-errors/</link>
		<comments>http://www.stevensacks.net/2010/06/11/its-time-for-nan-to-throw-errors/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 04:20:18 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=635</guid>
		<description><![CDATA[We&#039;ve all experienced it. You&#039;re trying to position or size something and it draws all wacky. You&#039;re not sure why, but eventually you figure out that one of the values is NaN. The Flash runtime does absolutely nothing to help you solve this problem, but it really should. By contrast, if you try to run [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Flash CS5 TLF Engine Causes Errors With Loaded SWFs</title>
		<link>http://www.stevensacks.net/2010/05/28/flash-cs5-tlf-engine-causes-errors-with-loaded-swfs/</link>
		<comments>http://www.stevensacks.net/2010/05/28/flash-cs5-tlf-engine-causes-errors-with-loaded-swfs/#comments</comments>
		<pubDate>Fri, 28 May 2010 18:34:48 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash CS5]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=618</guid>
		<description><![CDATA[I have discovered a nasty bug with Flash CS5 and a TLF TextField in a loaded swf. If you use TLF Engine in a loaded swf, you cannot call a public function of a document class (runtime error function doesn&#039;t exist), you cannot cast the swf as its document class or cast it as an [...]]]></description>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Setting up FDT to look and behave like FlashDevelop</title>
		<link>http://www.stevensacks.net/2010/04/30/setting-up-fdt-to-look-and-behave-like-flashdevelop/</link>
		<comments>http://www.stevensacks.net/2010/04/30/setting-up-fdt-to-look-and-behave-like-flashdevelop/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 23:39:46 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[Tips/Tricks]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=599</guid>
		<description><![CDATA[If you are moving to FDT from FlashDevelop and want FDT to look and behave more closely to FlashDevelop, here&#039;s what you need to do. Open Window &#62; Preferences. Under FDT &#62; Editor &#62; Code Assist copy and paste this into Auto activation triggers for AS, and set the delay to 0ms. abcdefghijklmnopqrstuvwxyz_. : Under [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2010/04/30/setting-up-fdt-to-look-and-behave-like-flashdevelop/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Socket.timeout property doesn&#039;t work</title>
		<link>http://www.stevensacks.net/2010/03/27/socket-timeout-property-doesnt-work/</link>
		<comments>http://www.stevensacks.net/2010/03/27/socket-timeout-property-doesnt-work/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 21:23:47 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Bugs]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=597</guid>
		<description><![CDATA[AS3&#039;s Socket class has a public property called timeout, and it doesn&#039;t work. The default value of timeout is 20000 milliseconds. Setting timeout to any other value doesn&#039;t change the 20000 millisecond timeout. You can confirm this easily by attempting to connect to a Socket that doesn&#039;t respond. It will always take 20000 milliseconds for [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Socket Class Does Not Wait For Flush</title>
		<link>http://www.stevensacks.net/2009/12/08/flash-socket-class-does-not-wait-for-flush/</link>
		<comments>http://www.stevensacks.net/2009/12/08/flash-socket-class-does-not-wait-for-flush/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 09:58:57 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Socket]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=526</guid>
		<description><![CDATA[Update Flash Player Team has confirmed the documentation is wrong. Data is sent as soon as you write to the Socket. In other words, flush() has no purpose. Flash&#039;s Socket class documentation says the following: flush() method Flushes any accumulated data in the socket&#039;s output buffer. Data written by the write methods is not immediately [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>De MonsterDebugger 2.0.4 now works with Gaia</title>
		<link>http://www.stevensacks.net/2009/08/27/de-monsterdebugger-2-0-4-now-works-with-gaia/</link>
		<comments>http://www.stevensacks.net/2009/08/27/de-monsterdebugger-2-0-4-now-works-with-gaia/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 00:50:38 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Gaia]]></category>
		<category><![CDATA[Tips/Tricks]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=485</guid>
		<description><![CDATA[The popular De MonsterDebugger now works with the Gaia Flash Framework (AS3). Detailed instructions on how to integrate it with Gaia can be found in the De MonsterDebugger help panel. The upcoming Gaia release will include full integration for this popular debugging tool!]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2009/08/27/de-monsterdebugger-2-0-4-now-works-with-gaia/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Solution: AS3 Security Error #2122 with 300 redirects</title>
		<link>http://www.stevensacks.net/2008/12/23/solution-as3-security-error-2122-with-300-redirects/</link>
		<comments>http://www.stevensacks.net/2008/12/23/solution-as3-security-error-2122-with-300-redirects/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 20:38:20 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Tips/Tricks]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=326</guid>
		<description><![CDATA[The Flash player has an issue where it will not load a crossdomain.xml file on a redirect. What this means is that setting the load policy has no effect, since it will only load the crossdomain.xml from the first domain, not the redirected one. A consequence of this is when loading images from CDNs such [...]]]></description>
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		<slash:comments>10</slash:comments>
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