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	<title>flex and flash developer &#124; steven sacks &#187; Rants</title>
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	<description>Adobe, Flash, Flex, AIR, Technology</description>
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		<title>It&#039;s time for NaN to throw errors</title>
		<link>http://www.stevensacks.net/2010/06/11/its-time-for-nan-to-throw-errors/</link>
		<comments>http://www.stevensacks.net/2010/06/11/its-time-for-nan-to-throw-errors/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 04:20:18 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=635</guid>
		<description><![CDATA[We&#039;ve all experienced it. You&#039;re trying to position or size something and it draws all wacky. You&#039;re not sure why, but eventually you figure out that one of the values is NaN. The Flash runtime does absolutely nothing to help you solve this problem, but it really should. By contrast, if you try to run [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2010/06/11/its-time-for-nan-to-throw-errors/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Flash Socket Class Does Not Wait For Flush</title>
		<link>http://www.stevensacks.net/2009/12/08/flash-socket-class-does-not-wait-for-flush/</link>
		<comments>http://www.stevensacks.net/2009/12/08/flash-socket-class-does-not-wait-for-flush/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 09:58:57 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Socket]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=526</guid>
		<description><![CDATA[Update Flash Player Team has confirmed the documentation is wrong. Data is sent as soon as you write to the Socket. In other words, flush() has no purpose. Flash&#039;s Socket class documentation says the following: flush() method Flushes any accumulated data in the socket&#039;s output buffer. Data written by the write methods is not immediately [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>YouTube &quot;High Quality&quot; plays audio in mono not stereo</title>
		<link>http://www.stevensacks.net/2008/12/04/youtube-high-quality-plays-audio-in-mono-not-stereo/</link>
		<comments>http://www.stevensacks.net/2008/12/04/youtube-high-quality-plays-audio-in-mono-not-stereo/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 00:51:52 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=314</guid>
		<description><![CDATA[YouTube has a query parameter to play videos in high quality. In order to set a video to play in high quality, you add &#038;fmt=18 to the end of a YouTube url. I&#039;m not sure how mono sound equates to &#034;high quality&#034;, but YouTube is doing just that to some of their videos with &#038;fmt=18. [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2008/12/04/youtube-high-quality-plays-audio-in-mono-not-stereo/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Parallels 4 CMD+W Conflict Solution</title>
		<link>http://www.stevensacks.net/2008/11/13/parallels-4-cmdw-conflict-solution/</link>
		<comments>http://www.stevensacks.net/2008/11/13/parallels-4-cmdw-conflict-solution/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 20:46:24 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=300</guid>
		<description><![CDATA[Last night, I installed Parallels Desktop 4 on my Macbook Pro. After installing, I found out the hard way that the Parallels team made an inane decision to set CMD+W as a keyboard shortcut to shut down a virtual machine. In Windows, CMD+W is used to close windows in both applications and the OS. It&#039;s [...]]]></description>
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		<slash:comments>8</slash:comments>
		</item>
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		<title>The Loader and the Mouse: Why AS3 Is &quot;Too Hard&quot;</title>
		<link>http://www.stevensacks.net/2008/09/04/the-loader-and-the-mouse-why-as3-is-too-hard/</link>
		<comments>http://www.stevensacks.net/2008/09/04/the-loader-and-the-mouse-why-as3-is-too-hard/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 16:07:14 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=179</guid>
		<description><![CDATA[The Loader class is able to capture mouse events. It has mouseEnabled, mouseChildren, and can dispatch mouse events. However, it does not have buttonMode or useHandCursor, which are integral parts of mouse interactivity. Loader extends InteractiveObject, like its sibling Sprite. Here&#039;s the definition of InteractiveObject from the AS3 Documentation: &#034;The InteractiveObject class is the abstract [...]]]></description>
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		<slash:comments>42</slash:comments>
		</item>
		<item>
		<title>AS3 Sound Channel Bug</title>
		<link>http://www.stevensacks.net/2008/08/07/as3-sound-channel-bug/</link>
		<comments>http://www.stevensacks.net/2008/08/07/as3-sound-channel-bug/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 12:21:44 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=143</guid>
		<description><![CDATA[I don&#039;t know if this has been documented or not. If you set a Sound to loop, it&#039;s channel.position property returns a number out of range of the Sound.length after it loops. The position property just keeps on incrementing beyond the length when you loop a sound. If you try to play a Sound from [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Hey Adobe, fix your broken code in Flash CS3</title>
		<link>http://www.stevensacks.net/2008/03/24/hey-adobe-fix-your-broken-code-in-flash-cs3/</link>
		<comments>http://www.stevensacks.net/2008/03/24/hey-adobe-fix-your-broken-code-in-flash-cs3/#comments</comments>
		<pubDate>Mon, 24 Mar 2008 21:47:20 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/2008/03/24/hey-adobe-fix-your-broken-code-in-flash-cs3/</guid>
		<description><![CDATA[I&#039;m so tired of this happening, that I&#039;ve decided to write a rant about it. Flash CS3 has this terrible bug where it renders things completely wrong on the stage when you&#039;re authoring a Flash file. It happens when you have MovieClips nested in MovieClips, a natural situation in Flash development. Here is what it [...]]]></description>
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		<slash:comments>6</slash:comments>
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