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	<title>flex and flash developer &#124; steven sacks &#187; Tips/Tricks</title>
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	<description>Adobe, Flash, Flex, AIR, Technology</description>
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		<title>Setting up FDT to look and behave like FlashDevelop</title>
		<link>http://www.stevensacks.net/2010/04/30/setting-up-fdt-to-look-and-behave-like-flashdevelop/</link>
		<comments>http://www.stevensacks.net/2010/04/30/setting-up-fdt-to-look-and-behave-like-flashdevelop/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 23:39:46 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[Tips/Tricks]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=599</guid>
		<description><![CDATA[If you are moving to FDT from FlashDevelop and want FDT to look and behave more closely to FlashDevelop, here&#039;s what you need to do. Open Window &#62; Preferences. Under FDT &#62; Editor &#62; Code Assist copy and paste this into Auto activation triggers for AS, and set the delay to 0ms. abcdefghijklmnopqrstuvwxyz_. : Under [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2010/04/30/setting-up-fdt-to-look-and-behave-like-flashdevelop/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>De MonsterDebugger 2.0.4 now works with Gaia</title>
		<link>http://www.stevensacks.net/2009/08/27/de-monsterdebugger-2-0-4-now-works-with-gaia/</link>
		<comments>http://www.stevensacks.net/2009/08/27/de-monsterdebugger-2-0-4-now-works-with-gaia/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 00:50:38 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Gaia]]></category>
		<category><![CDATA[Tips/Tricks]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=485</guid>
		<description><![CDATA[The popular De MonsterDebugger now works with the Gaia Flash Framework (AS3). Detailed instructions on how to integrate it with Gaia can be found in the De MonsterDebugger help panel. The upcoming Gaia release will include full integration for this popular debugging tool!]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2009/08/27/de-monsterdebugger-2-0-4-now-works-with-gaia/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Getting Started with the Gaia Flash Framework</title>
		<link>http://www.stevensacks.net/2009/03/06/getting-started-with-the-gaia-flash-framework/</link>
		<comments>http://www.stevensacks.net/2009/03/06/getting-started-with-the-gaia-flash-framework/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 19:34:51 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Gaia]]></category>
		<category><![CDATA[Tips/Tricks]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=407</guid>
		<description><![CDATA[Joseph Schmitt, senior Flash developer at Fantasy Interactive, is creating a series of screencasts that introduce people to the Gaia Framework for Adobe Flash. They&#039;re well-paced as he walks through the development of a slideshow site built with Gaia, explaining various parts of the framework as he goes. He occasionally pauses to explain a particular [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2009/03/06/getting-started-with-the-gaia-flash-framework/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Update: Workaround to JSFL FLfile.write ANSI bug</title>
		<link>http://www.stevensacks.net/2009/01/02/update-workaround-to-jsfl-flfilewrite-ansi-bug/</link>
		<comments>http://www.stevensacks.net/2009/01/02/update-workaround-to-jsfl-flfilewrite-ansi-bug/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 08:43:08 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[JSFL]]></category>
		<category><![CDATA[Tips/Tricks]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=338</guid>
		<description><![CDATA[Jesse Warden and I spent some time trying to figure out a workaround for the FLfile.write bug. First, we tried opening a script document via fl.openScript(), which opens a text document in Flash as a script document. Interestingly enough, what we discovered is that this method is utterly useless. After you open the document, you [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2009/01/02/update-workaround-to-jsfl-flfilewrite-ansi-bug/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Solution: AS3 Security Error #2122 with 300 redirects</title>
		<link>http://www.stevensacks.net/2008/12/23/solution-as3-security-error-2122-with-300-redirects/</link>
		<comments>http://www.stevensacks.net/2008/12/23/solution-as3-security-error-2122-with-300-redirects/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 20:38:20 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Tips/Tricks]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=326</guid>
		<description><![CDATA[The Flash player has an issue where it will not load a crossdomain.xml file on a redirect. What this means is that setting the load policy has no effect, since it will only load the crossdomain.xml from the first domain, not the redirected one. A consequence of this is when loading images from CDNs such [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2008/12/23/solution-as3-security-error-2122-with-300-redirects/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Calculating duration on mp3s in AS3</title>
		<link>http://www.stevensacks.net/2008/12/02/calculating-duration-on-mp3s-in-as3/</link>
		<comments>http://www.stevensacks.net/2008/12/02/calculating-duration-on-mp3s-in-as3/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 17:22:29 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tips/Tricks]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=307</guid>
		<description><![CDATA[When you play an mp3 file from the web via the Sound class in AS3, the length property increases as the mp3 downloads, which causes headaches when creating scrub bars for audio. The solution is simple. Estimate the duration by calculating the bytes per second (sound.bytesLoaded / sound.length) and divide sound.bytesTotal by that number. That [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2008/12/02/calculating-duration-on-mp3s-in-as3/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>AS3 Apple Style Preloader</title>
		<link>http://www.stevensacks.net/2008/10/01/as3-apple-style-preloader/</link>
		<comments>http://www.stevensacks.net/2008/10/01/as3-apple-style-preloader/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 18:20:23 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tips/Tricks]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=237</guid>
		<description><![CDATA[If you want an easy way to get an Apple style preloader for AS3, as seen below, it&#039;s as simple as this class, which uses the Flash Drawing API, so it&#039;s extremely light. Download CircleSlicePreloader.as package net.stevensacks.preloaders { import flash.events.TimerEvent; import flash.events.Event; import flash.display.Sprite; import flash.display.Shape; import flash.utils.Timer; public class CircleSlicePreloader extends Sprite { private [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2008/10/01/as3-apple-style-preloader/feed/</wfw:commentRss>
		<slash:comments>51</slash:comments>
		</item>
		<item>
		<title>FlashDevelop on OSX &#8211; Find and Replace Solution</title>
		<link>http://www.stevensacks.net/2008/09/18/flashdevelop-on-osx-find-and-replace-solution/</link>
		<comments>http://www.stevensacks.net/2008/09/18/flashdevelop-on-osx-find-and-replace-solution/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 18:04:48 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Tips/Tricks]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=207</guid>
		<description><![CDATA[If you&#039;re running FlashDevelop on OSX via Parallels or VMWare, you have probably come across the issue where Command+H does not open Find and Replace, and instead hides the app (the default behavior of Command+H on OSX). Oh, the irony. I have found a solution for this (thanks to Curtis Jones) that allows Command+H to [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2008/09/18/flashdevelop-on-osx-find-and-replace-solution/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Parsing XHTML with E4X in AS3</title>
		<link>http://www.stevensacks.net/2008/07/02/parsing-xhtml-with-e4x-in-as3/</link>
		<comments>http://www.stevensacks.net/2008/07/02/parsing-xhtml-with-e4x-in-as3/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 23:55:59 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[E4X]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tips/Tricks]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=119</guid>
		<description><![CDATA[Gaia has an SEO feature that parses copy from the XHTML page and loads it into Flash. In AS3, it uses E4X. There are a few important things to know when parsing in XHTML using E4X. First, you need to turn off ignoreWhitespace and prettyPrinting. The reason for doing this will be explained below. XML.ignoreWhitespace [...]]]></description>
		<wfw:commentRss>http://www.stevensacks.net/2008/07/02/parsing-xhtml-with-e4x-in-as3/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>JSFL Rename Folder</title>
		<link>http://www.stevensacks.net/2008/05/26/jsfl-rename-folder/</link>
		<comments>http://www.stevensacks.net/2008/05/26/jsfl-rename-folder/#comments</comments>
		<pubDate>Mon, 26 May 2008 21:36:50 +0000</pubDate>
		<dc:creator>Steven Sacks</dc:creator>
				<category><![CDATA[JSFL]]></category>
		<category><![CDATA[Tips/Tricks]]></category>

		<guid isPermaLink="false">http://www.stevensacks.net/?p=108</guid>
		<description><![CDATA[JSFL does not have a method to rename a folder, which means you have to create a new folder with the new name, copy all the contents of the old folder into the new one, and then delete the old folder. It&#039;s a bit of a pain. Here is the JSFL code to do this [...]]]></description>
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		<slash:comments>4</slash:comments>
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